178 lines
4.9 KiB
C++
178 lines
4.9 KiB
C++
#include "APP/APP_KeyButton.h"
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#include "APP/APP_Theme.h"
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#include <QtCore/QtMath>
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#include <QtGui/QPainter>
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namespace {
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/*
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* 这个小工具函数用来把两种颜色按比例混合。
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* 当前项目里主要用它来根据按键状态生成不同深浅的背景色和边框色。
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*/
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QColor App_Func_MixColor(const QColor& Left, const QColor& Right, qreal Value)
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{
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const qreal Rate = qBound(0.0, Value, 1.0);
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return QColor(
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qRound(Left.red() + (Right.red() - Left.red()) * Rate),
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qRound(Left.green() + (Right.green() - Left.green()) * Rate),
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qRound(Left.blue() + (Right.blue() - Left.blue()) * Rate),
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qRound(Left.alpha() + (Right.alpha() - Left.alpha()) * Rate));
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}
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} // namespace
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namespace APP {
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APP_KeyButton::APP_KeyButton(const APP_KeyInfo& KeyInfo, QWidget* parent)
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: QPushButton(parent),
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appKeyInfo(KeyInfo)
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{
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// 这里把按钮本身的交互属性定下来,后面就主要交给 paintEvent 自绘。
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setCursor(Qt::PointingHandCursor);
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setFlat(true);
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setMinimumSize(78, 78);
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setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
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}
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void APP_KeyButton::App_Func_SetLatched(bool IsLatched)
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{
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// 状态没变时不重复刷新,避免无意义重绘。
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if (appIsLatched == IsLatched)
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{
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return;
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}
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appIsLatched = IsLatched;
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update();
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}
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void APP_KeyButton::App_Func_SetPressed(bool IsPressed)
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{
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// 状态没变时同样直接返回。
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if (appIsPressed == IsPressed)
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{
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return;
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}
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appIsPressed = IsPressed;
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update();
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}
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void APP_KeyButton::paintEvent(QPaintEvent* event)
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{
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Q_UNUSED(event);
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// 留一点内边距,让卡片式按键看起来不那么“顶满”。
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const QRectF ButtonRect = rect().adjusted(6.0, 6.0, -6.0, -6.0);
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const qreal Radius = 14.0;
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QColor FillColor = App_Func_GetBackgroundColor();
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QColor OutlineColor = App_Func_GetBorderColor();
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// 鼠标按下时再做一层轻微压暗,形成“压下去”的感觉。
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if (isDown())
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{
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FillColor = FillColor.darker(108);
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OutlineColor = OutlineColor.darker(112);
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}
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QPainter Painter(this);
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Painter.setRenderHint(QPainter::Antialiasing, true);
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Painter.setRenderHint(QPainter::TextAntialiasing, true);
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// 先画背景和边框。
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Painter.setPen(QPen(OutlineColor, 1.2));
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Painter.setBrush(FillColor);
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Painter.drawRoundedRect(ButtonRect, Radius, Radius);
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// hint 一般显示在左上角,比如 Num、Fn 这类短提示。
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if (!appKeyInfo.hint.isEmpty())
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{
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Painter.setFont(APP_Theme::App_Func_GetKeyHintFont());
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Painter.setPen(App_Func_GetTextColor().lighter(115));
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Painter.drawText(
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ButtonRect.adjusted(10.0, 8.0, -10.0, -8.0),
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Qt::AlignLeft | Qt::AlignTop,
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appKeyInfo.hint.toUpper());
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}
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// 主文字放中间。文字长度不同就稍微缩一下字号,避免挤出按钮。
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QFont LabelFont = APP_Theme::App_Func_GetKeyLabelFont();
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if (appKeyInfo.label.size() > 2)
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{
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LabelFont.setPointSize(LabelFont.pointSize() - 4);
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}
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else if (appKeyInfo.label.size() == 2)
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{
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LabelFont.setPointSize(LabelFont.pointSize() - 2);
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}
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Painter.setFont(LabelFont);
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Painter.setPen(App_Func_GetTextColor());
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Painter.drawText(ButtonRect, Qt::AlignCenter, appKeyInfo.label);
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}
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QColor APP_KeyButton::App_Func_GetAccentColor() const
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{
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// 每个 tone 对应一组强调色,用来让不同类别的键略有区分。
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switch (appKeyInfo.tone)
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{
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case APP_KeyTone::Aqua:
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return QColor(72, 184, 162);
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case APP_KeyTone::Amber:
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return QColor(224, 172, 76);
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case APP_KeyTone::Blue:
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return QColor(103, 146, 224);
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case APP_KeyTone::Normal:
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default:
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return QColor(150, 168, 196);
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}
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}
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QColor APP_KeyButton::App_Func_GetBackgroundColor() const
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{
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// 先以统一暗色为底,再按状态叠加强调色。
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const QColor BaseColor(55, 61, 70);
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// 按下态最强。
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if (appIsPressed)
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{
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return App_Func_MixColor(BaseColor, App_Func_GetAccentColor(), 0.56);
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}
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// 锁定态次之。
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if (appKeyInfo.tone != APP_KeyTone::Normal || appIsLatched)
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{
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return App_Func_MixColor(BaseColor, App_Func_GetAccentColor(), appIsLatched ? 0.35 : 0.18);
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}
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return BaseColor;
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}
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QColor APP_KeyButton::App_Func_GetBorderColor() const
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{
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const QColor BaseColor(104, 114, 126);
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if (appIsPressed)
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{
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return App_Func_MixColor(BaseColor, App_Func_GetAccentColor(), 0.72);
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}
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if (appKeyInfo.tone != APP_KeyTone::Normal || appIsLatched)
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{
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return App_Func_MixColor(BaseColor, App_Func_GetAccentColor(), appIsLatched ? 0.45 : 0.25);
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}
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return BaseColor;
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}
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QColor APP_KeyButton::App_Func_GetTextColor() const
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{
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// 当前项目固定用高亮浅色字,保证暗底上阅读清晰。
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return QColor(238, 242, 247);
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}
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} // namespace APP
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